Sunday, January 13, 2013

SoundScape


 Soundscape Strange Day

Click Link -> Strange Day 

Scene 1

The air conditioner is on blowing cold air around the room as he gets up and puts on some clothes for his daily walk. He turns left and right in a confusing state to gather his thoughts on where the exit might be. For this part, we used automation for his footsteps panning them left and right as he searches around the room.  He finds it and proceeds to walk forward and has an abrupt cough leaving his room down the hallway towards the front door.  Again we used automation fading out from his room and then fading in to the hallway. For the dimensions effect we used a AVerb plug-in. The desired effect was accomplished by, setting the Pre delay to 9ms, Reflectivity to 24%, Room size to 34, density/time to 75% and finally the mix to 20%. He finally approaches the door and twists the doorknob to open it as a gust of wind blows directly in his face as he steps down from the porch into the mud.

Scene 2


He then walks along his muddy pathway to the sunny sky as he hears bird’s chirping and wind blowing. His dog is then startled and begins to bark and move closer to him to finally recognize him as his owner and stops. For this part we used another form of automation as the dog approaches him from a distance to a few feet in front of him. As he walks further an airplane soars above his head traveling from his left and fading towards his right. Further along, he is approached by a swarm of bees that start to irritate him by moving from ear to ear. Again automation comes in to play with the insects approaching him and panning them left to right to create a realistic feel of bugs in your ear.

Scene 3


For this scene… I made the atmosphere a little brighter with reflections and harmonics. Along his walkway; he enters the green forest where he hears brighter sound coming from the birds and trees around him.  The walk is so calm and relaxing that he eventually drifts off into the deep woods just admiring the nature and sound around him.

Scene 4


He finally approaches the cave where the path cuts off and continues to walk deeper inside where the sunlight dimmers out and the sound becomes ambient. We inserted another reverb for the cave to give it that spacing feel along with automation arriving into the cave to make it seem like he has entered a whole new environment. He walks along the rocks as they scramble beneath his feet and water trickles down his side.  The deeper he walks into the cave, the harder it is for him to walk and see at the same time.

Scene 5


As he’s walking in the cave, it gets spookier and quieter as his nerves go into shock.  And the next thing you know…. Boom he trips and plummets a few feet down into an underworld he has no idea about. For this scene we used an intense build up for the character using automation and a creepy effect to give it that spooky feel. Along with the fall, we gave it some more ambient noises with screams and high cut filters to make it sound like he’s descending. He then hears creepy sounds echoing from all spaces around him scaring him and keeping him trapped forever. 

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