Soundscape Strange Day
Click Link -> Strange Day
Scene 1
The air conditioner is on blowing cold air around the room
as he gets up and puts on some clothes for his daily walk. He turns left and
right in a confusing state to gather his thoughts on where the exit might be.
For this part, we used automation for his footsteps panning them left and right
as he searches around the room. He
finds it and proceeds to walk forward and has an abrupt cough leaving his room
down the hallway towards the front door.
Again we used automation fading out from his room and then fading in to
the hallway. For the dimensions effect we used a AVerb plug-in. The desired
effect was accomplished by, setting the Pre delay to 9ms, Reflectivity to 24%,
Room size to 34, density/time to 75% and finally the mix to 20%. He finally
approaches the door and twists the doorknob to open it as a gust of wind blows
directly in his face as he steps down from the porch into the mud.
Scene 2
He then walks along his muddy pathway to the sunny sky as
he hears bird’s chirping and wind blowing. His dog is then startled and begins
to bark and move closer to him to finally recognize him as his owner and stops.
For this part we used another form of automation as the dog approaches him from
a distance to a few feet in front of him. As he walks further an airplane soars
above his head traveling from his left and fading towards his right. Further
along, he is approached by a swarm of bees that start to irritate him by moving
from ear to ear. Again automation comes in to play with the insects approaching
him and panning them left to right to create a realistic feel of bugs in your
ear.
Scene 3
For this scene… I made the atmosphere a little brighter with
reflections and harmonics. Along his walkway; he enters the green forest where
he hears brighter sound coming from the birds and trees around him. The walk is so calm and relaxing that
he eventually drifts off into the deep woods just admiring the nature and sound
around him.
Scene 4
He finally approaches the cave where the path cuts off and
continues to walk deeper inside where the sunlight dimmers out and the sound
becomes ambient. We inserted another reverb for the cave to give it that
spacing feel along with automation arriving into the cave to make it seem like
he has entered a whole new environment. He walks along the rocks as they
scramble beneath his feet and water trickles down his side. The deeper he walks into the cave, the harder
it is for him to walk and see at the same time.
Scene 5
As he’s walking in the cave, it gets spookier and quieter as
his nerves go into shock. And the
next thing you know…. Boom he trips and plummets a few feet down into an
underworld he has no idea about. For this scene we used an intense build up for
the character using automation and a creepy effect to give it that spooky feel.
Along with the fall, we gave it some more ambient noises with screams and high
cut filters to make it sound like he’s descending. He then hears creepy sounds
echoing from all spaces around him scaring him and keeping him trapped forever.